Instructor: Wendy Ju, firstname.lastname@example.org
Teaching team: Ilan Mandel, email@example.com
David Goedicke, firstname.lastname@example.org
Lectures Monday 10:25-11:40am ET
Labs Wednesday 10:25-11:40am ET
A/V and technical support: +1 646-971-3811 email@example.com
This course provides an introduction to the human-centered and technical workings behind interactive devices ranging from cell phones and video controllers to household appliances and smart cars. This is a hands-on, lab-based course. Topics include electronics prototyping, interface prototyping, sensors and actuators, microcontroller development, physical prototyping and user testing.
FOR SPRING 2021, the course is being adapted to the online format. We will emphasize distributed devices and ML, and de-emphasize electronics and microcontroller development.
It is important to be in class. Students are expected to be present throughout each semester at all meetings of classes for which they are enrolled. You do not need our permission if you need to miss class for some reason. Of course, the absence will impact your performance in the class; we will all work to minimize that impact.
One very good reason to miss class is illness. Even in a distance learning environment, it is important to take time to recover from illness.
If you do miss class, the expectation is that you will contact fellow students to find out what occurs in class, to catch up on course announcements, and to otherwise make up for lost time.
Lab prep will be due in class on Wednesdays. Lab assignments will be due by class on Mondays. Since the labs are cumulative—each one depends on your understanding and completion of the previous one—it is essential to stay caught up.
Late assignments will be dropped one letter grade per day late.
There is not a textbook required for this course this term.
Your final grade will be based on:
Lab assignments (60%)
Homework assignments (20%)
Final project (10%)
Class participation (10%)
While technical functionality will be a major component of homework, labs and the final project, this is a design class. A sizable portion of the class grade will be based on a subjective evaluation of your device designs, their creativity, and level of finish.
Very technically simple designs can be great, and very technically complex designs can be wanting, so focus on developing a “design eye” rather than trying to make the most ambitious feature-laden projects imaginable.
We will strictly follow Cornell’s policies on academic integrity as outlined in the Academic Integrity Handbook.
In this class, we make substantial use of open-source software. We encourage you to make use of found code and online examples, and also for the class to act as a microcosm of the open-source community by assisting and collaborating with one another.
That said, proper attribution of all work, assistance and collaboration is absolutely critical in this endeavor. We expect you to be absolutely meticulous in documenting and celebrating shared ideas and code.
We also expect you to document and provide advance notice to the teaching team if you plan to use work from other concurrent/prior courses as part of deliverables for this course; this is permitted, but the net amount of work in this and the other course are expected to be the same.
You should expect and demand to be treated by your classmates and the course staff with respect. You belong here, and we are here to help you learn and enjoy this course. If any incident occurs that challenges this commitment to a supportive and inclusive environment, please let the instructors know so that the issue can be addressed. We are personally committed to this, and subscribe to the Computer Science Department’s Values of Inclusion.
We are happy to make accommodations to make this course accessible to all students. Please contact the teaching team if you need help. Also, the Office of Student Disability Services (http://sds.cornell.edu) may have services available.
The following is a provisional schedule for the course.
|1||2/8||Designing Interaction (pdf)||Staging interaction|
Guest lecture: Bill Verplank, Stanford
|Staging interaction 2|
|3||2/22||Device Interfaces (pdf)||Interactive prototyping|
Guest lecture: Nik Martelaro, CMU
|Interactive prototyping 2|
|5||3/8||Wizarding voice interaction (pdf)||Wellness day--No class!|
|6||3/15||Refining interactions with Wizards|
Physical UI:Interface/Embodiment/Materiality* (pdf)
*apologies, this lecture did not get recorded
|Physical User Interface|
Guest lecture: Qian Yang, Cornell
Guest lecture: James Patten, Patten Studio
|Observant systems 2|
|11||4/19||Distributed Interaction||Lab Previously Named Little interactions everywhere
in class MQTT walkthrough
Wellness Day--No class!
|Final Project Working Day|
Guest lecture: Will Odom, Simon Fraser University
|Final Project Working Day|
Final Project functional check off
|Final Project Presentations|
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